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Meet Tokyo’s own Ghostbusters in a great Visual novel about ghosts and teenagers.

From the developers of Deadly Premonition comes an all new thrilling story about ghosts and how to battle them. Featuring music from Nobuo Uematsu, Tokyo Twilight Ghost Hunters is a brand new visual novel that offers a unique battle system and an immersive tale of life, death, and the space in between.

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As an ordinary transfer student you start life at Kurenai Academy in Shinjuku. On your first day touring the new school grounds, you quickly encounter something supernatural, which throws you headfirst into the world of ghost hunting. You must come face to face with ghosts as you blur the line between life and death.

The class president, Sayuri Mifune, gives you a tour of the school, during which you spot what appears to be a ghost wearing a summer dress. You investigate the area, when you suddenly encounter an evil spirit that’s been haunting the academy. The ghost is wearing a red coat, and he quickly attacks! You’re rescued by your classmate, Masamune, and a mysterious woman…
You team up with Masamune and the woman to exorcise the murderous red-coated spirit. After the battle, the woman tells you exactly who she is. She explains that she runs a company which takes on requests from citizens to exterminate ghosts like this one. Her name is Chizuru Fukurai, and she invites you to join her company – Gate Keepers. You decide to accept her offer. And this is how your new life as a member of Gate Keepers begins. It also signals the beginning of the life-or-death battle against the evil spirits lurking within the darkness of Tokyo…

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“Gate Keepers” is a publishing company that specializes in the occult. Our story’s heroes are all employed by the company. Their office is located in a dusky multi-tenant building in Shinjuku, and has mountains of strange occult items piled up in every corner. Despite the corporate front that they maintain as a simple magazine publisher, their real business is as a ghost-hunting squad that accepts lucrative contracts to exorcise evil spirits.

The company has gathered together talented individuals who have the ability to see ghosts. They recognize that you share this ability, which is what led to your employment with them. Chizuru Fukurai, the company’s editor-in-chief and leader of the ghost hunters, has been taking on ghosts for untold years, but her personal history is shrouded in mystery…

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This visual novel features a truly deep, immersive story with a modern take on Japanese ghost stories, it also makes you have the feeling of being part of a team of ghost hunters, where everyone does his or her part. Conversations are far from static, showing off fluid, painterly portraits of characters during every interaction. This is brought to live due to the new “GHOST” system “GHOST” stands for “Graphic Horizontal Object Streaming”. This new animation technology is a core element of the game. The technique is used not only for the characters themselves, but everywhere within the game, including events and even backgrounds.

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This technology is behind the movement of every character in the game. It replicates a person’s “softness” which breathes life into each character. The GHOST system has been brought to life for the very first time thanks to videographer and filmmaker Koya Takahashi. The natural movements are created without the use of CG, and a variety of animations were made possible without any polygons or 3D calculations. And the difference this makes is plain to see. Unlike more conventional adventure games which use static single-frame art pieces, the event scenes in this game allow you to feel the flow of time, like wind blowing back a character’s hair or leaves floating to the ground. As an eye-catching supplement to the GHOST system, the Adventure Mode also utilizes VR functionality. In traditional adventure games, a character will generally fade in and out in front of a static background—that method was completely removed for this game. The characters are placed all around the player, and the VR technology creates a 360-degree view of the background. This way, the player always exists in a full 360-degree world, and they can view characters with a simple nod of the head.

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Interactions with other characters will go beyond simple branching conversations with a unique emotion system that allows you to react by using a special wheel that combines a certain emotion with one of the five senses. Later one you will unlock even a sixth sense to use in the game. he Sensory Input will change and a sixth sense, which surpasses all others, will awaken. With this, you can gain information that wouldn’t be available in the normal route, allowing you to dive even further into the story. Simply winning battles and exorcising spirits will not reveal the full truth of the world…

With the ghost stories comes also an nice insightful and well put together background story on how and why the ghost came to be. This makes the already great story even greater and adds so much depth to the whole feeling of said ghost stories.

A distinctive battle system allows you to fight unseen ghosts by setting traps and trackers on the map before battle. While in battle, you’ll move from battle map to a first-person view of the enemy in a maximization of both strategy and ghastly elements of the story. At first this system felt kind of strange and well quite boring, it didn’t feel like I was playing a great game, it felt more like a huge puzzle which was hard to solve. After a few ghost encounters you’ll get the hang of it. Planning your attacks strategically is a key feature of the game, you can buy goods and stuff from the vendor and place these before the mission starts. This allows you to make decisions which have great consequences for the progression of the battle. Placing salt in front of doors will make sure a ghost can’t pass it, this allows you to trap ghosts even before you start the game, placing chalk near power outlets sets a trap and warns you when a ghost uses these to go to another room.

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Although you plan these missions before starting it is still a hard job to capture and defeat the ghosts, more than often you will bump into them and they’ll attack you before you can hurt them. Your navigator Masamune Shiga tells you where the ghost will hit next, but shouting things as “near the chalkboard” when you don’t even know where this stupid chalkboard is results in a more than frustrating situation.

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good Great story

good Amazing characters

good Battle system

bad Not all ghost stories are great

bad Grinding

bad Lack of explanation of the game mechanics

 

 

About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.

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