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dbfcGet ready for a dream duel of epic proportions in Dengeki Bunko: Fighting Climax which released October 6, 2015. Dengeki Bunko: Fighting Climax is a 2D fighting game featuring an all-star cast of popular characters from Dengeki Bunko novels set against Sega-themed worlds.

Dengeki Bunko: Fighting Climax is developed by Ecole and French Bread, both who are best known for their work in fighting games, particularly the Melty Blood series and their more recent work on Under Night In-Birth Exe:Late.

Dengeki Bunko Fighting Climax takes several Dengeki Publishing and Sega game characters and mashes them into a respectable fighting game that’s pretty attractive to fans of the source material.
With playable characters such as Kirito from Sword Art Online or Shana from Shakugan no Shana, Dengeki Bunko: Fighting Climax makes the most unlikely of character matchups a reality.

Key Features
– 14 playable characters and 23 assist characters
– Playable bosses Akira Yuki from Virtua Fighter and Selvaria Bles from Valkyria Chronicles
– Sega Themed Stages like Sonic the Hedgehog and NiGHTS
– Original Arcade Story Mode and over 60 unique battle vignettes
– Online Multiplayer
– Cross Save between PS3 and PS Vita

In a world where there’s more than enough fighting games to choose from being different isn’t always good, fortunately Dengeki Bunko: Fighting Climax is a welcome addition to the already well established fighting game genre and its big hitters.

Sega and Ecole have put together a well working fighting game that truly is a joy to play and even a great starter for non-fighting fans. Dengeki Bunko:Fighting Climax features characters from the “Dengeki Bunko” novel trade, a series of Manga published by ASCII Media Works. These characters are summoned into the Sega World by “Denshin”, a character based on the Sega Dreamcast console. It seems a dark presence named Zetsumu is trying to steal the dreams of the world’s inhabitants. This evil entity takes the form of your opponents in 9 battles as your progress through your characters individual storyline.

You can choose one main fighter and another unique “assist” character, these characters aren’t playable on their own, and battle against other teams until you reach the final battle. Depending on how the story progresses, Zetsumu will take the form of Akira Yuki and Pai Chan from Virtua Fighter or Selvaria Bles and Alicia Melchiott from Valkyrie Chronicles, which you can unlock once defeated.

The Stages in Dengeki Bunko: Fighting Climax are based on Sega licenses, with backgrounds designed to look like the worlds of Sonic the Hedgehog, Phantasy Star Online, and more. All of the characters retain their personalities from the respective Manga they star in, and it’s great watching them interact with each other while fighting.

The home console port is based on the latest arcade release of Fighting Climax Ignition 2.1, so all of the gameplay Improvements and extra characters added since the initial arcade debut are included here. You have a few modes at your disposal like; Story Mode where you can play through all the different character storylines, VS mode where you can battle each other via local or online battle, Practice which is where a good fighter spends most of its time, and last but not least, Dream Duel mode where you fight an amount of fantasy match ups between the different properties.

 

READY, FIGHT!

Now down to the good part, fighting, like with most fighting games Dengeki Bunko has a default system, but unlike many other fighters all characters work in the same way. This simplified control system works really well and lets you jump in with almost any character and with any skill level at your disposal, you can be bad at fighting games and still win in Dengeki Bunko. There’s no other way to do special moves and characters will quickly feel the same but, there are many difficult maneuvers and combos that can be mastered in practice mode and a little bit of effort.

At first the assist character feels more like a curse than a blessing but, once used to the Assist characters and their different ways of usage the game starts to grow on you and becomes one hell of a great fighting mechanic.

About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.