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A brand new video details the collaboration between Sean Murray, Dave Gibbons and James Swallow. They discuss the depth of lore and sci-fi references in No Man’s Sky and how they have approached creating stories in the No Man’s Sky universe.
Sean Murray, one of the programmers working on No Man’s Sky, shared a little bit of how they approach lore and storytelling in their universe on the Playstation Blog. According to Sean it’s a bit different to what you might be used to with some other games.
With a universe as open as No Man’s Sky– with a near infinite number of planets out there to see – They want players to discover everything on their terms. The game doesn’t have huge cut scenes or a traditional linear story. There is, however, a real lore in the game. Hopefully everything you find has a reason for existing. When you see a building, the developers tried to think of who might have built it, and why. It’s something they’re excited to see fans uncover as they play, and put their own interpretations on.
I’ve been lucky enough to have had the privilege of working with two very talented storytellers, people I’m a huge fan of – Dave Gibbons (Watchmen, Kingsman, 2000 AD) and James Swallow (Deus Ex: Human Revolution, Star Trek). They have tried to create their own stories in our universe, hopefully just like players will. We called it the ‘Adventures in No Man’s Sky’ comic (part of the game’s Limited Edition).
We all share a deep love of sci-fi, so for them to create their own tales in our universe – and to share their knowledge and help us develop some of the nitty gritty of the lore at the same time – felt like the perfect collaboration. You’ll see why in the following video, which Dave was gracious enough to let us film in his studio…
– Sean Murray
No Man’s Sky will release on June 22, 2016 for Playstation 4 and PC.