Review | Project Highrise: Las Vegas (DLC)

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When GameGeekz was invited to try Project Highrise at last year’s GamesCom, I was immediately surprised by its addictive and well-constructed gameplay mechanics. When I got to experience the full game a little afterwards, nobody in our team was surprised the game received a nice (and well deserved) score because of this. You can read all about my experiences with the ‘vanilla’ verison of Project Highrise by clicking here. Quickly after launch, developer SomaSim added the option for fans to create mods and share them through Steam Workshop. Tons of fans have created their own content and when SomaSim took notice, they started development on their first expension for Project Highrise, Las Vegas.

Since there were a few things preventing the vanilla version game from receiving a perfect score, I’d hoped SomaSim would take this opportunity to bring some changes to the table. Especially since one of our cons was that the game featured some dull music. But unfortunately, it’s still not all razzle-dazzle. One would expect the addition of swinging Vegas tunes to spice things up, but they are absent. In addition the DLC is costing $8 dollars on top of the base game, which we thought already was a bit expensive. If you own the game already, I guess it’s fine if you still play it regularly. But if you are a new player in high-poker town, you might want to check out some gameplay videos on YouTube first to see if the bang is worth your precious buck.

Gameplay wise, the Las Vegas DLC does spice things up a bit. Making an already interesting game feel fresh and exciting again for regular players. If you’d like to check out the new stuff only, you can now load up an older tower for continuous play. If you’d like to start over but are in need for some help to be able to play around with the new stuff faster, there’s now also an option for endless resources. One could consider this cheating though. Nevertheless, the option is there. Starting over with a new Tower is probably the better option anyway, as changes in the gameplay will affect you game. For example, you can now add air conditioners to keep rooms at a certain temperature. This can even effect your Hotel’s social media rating (which in turn will have its effect in your income and amount of visitors etc.).

Apart from air conditioners, there are more differences between building a hotel or an apartment complex. One would now also need lobbies or form of entertainment, meeting rooms even. You can also try to build a casino instead, which can heavily influence your incomes. But of course, this comes with greater risks. Local government officials, comedians and rock stars are all willing to show up in hotel/casinos and draw large crowds. However, there’s a whole system involved with getting them to show up at all. Challenge accepted I hear you think?

In closing, Las Vegas is a great new addition for Project Highrise. The stuff it all brings to the table makes the game feel fresh and exciting again. My advice? Turn off the in-game music and play some good old Sinatra to get you in the right vibe. A must have for owners of Project Highrise, but might be a bit steep in price ($28 for the base game + DLC) for newcomers who are not sure if they will like the game at all. Knowing SomaSim there is likely more support to come, expanding the game’s value even further.

About author

Patrick Streutjens

A big Max Payne fan, Patrick Streutjens started writing news and articles for PayneReactor in 2003. After the retirement of the site’s founder (Kristian Hollund) he’s the current owner, designer and sole writer of PayneReactor. Streutjens was born on the 4th of September in 1991 and has a career at computer manufacturer MSI as an International Marketing and Communication officer.

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