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The Farm 51 and Bandai Namco have finally released their take at Survival horror, Get Even. A genre that is well represented over the many years of its existence, offering a multitude of highly enjoyable variations of the theme and has added some of the most brilliant games in existence to its large catalogue. Get Even offers a fresh take at the genre, but fails to take its place among the genres most Iconic titles.

Since the likes of Resident Evil and Alone in the Dark – both franchises that have since lost their way and are nowhere near as awesome as they used to be – survival horror has been one of the most popular genres among certain players -not counting first person shooters and my favourite genre of all time, (J)RPG’s.

Every now and then we would see a new entry to the genre that either made a lasting impact – Outlast, Alien: Isolation, Until Dawn and SOMA are good examples, P.T. would have been perfect but unfortunately that got cancelled – or failed to deliver an engaging and excited experience. Get Even definitely tries to bring something new to the table – or at least tries to make a mixture of existing gameplay styles work – but in doing so fails to really impress.

Story:

Black – an ice-cold mercenary and hired gun – awakes in a mysterious old asylum with no memory of his past. Under the guidance of his anonymous captor, ‘Red’, Black embarks on a form of treatment, facilitated by a unique technology – a headset that allows the user to relive their memories and experience them again in the present.And so Black tries to remember.

With the help of the ‘Pandora’ headset, he travels into the depths of his own mind to explore the truth behind the only thing he can remember: the failed rescue attempt of a teenage girl with a bomb strapped to her chest. Following leads and information gathered by Red, Black begins to piece together the kidnapping plot of the girl he failed to save.

Yet the more Black uncovers, the more questions he has. Who’s Jasper? Can Red really be trusted? And what is this ‘other life’ Black keeps seeing glimpses of? Black needs answers before he ends up like his fellow inmates, before he finally loses his mind, and before the Asylum takes him over for good.

The game’s scenario is written by Iain Sharkey and Stephen Long who have managed to built a story driven adventure with a lot of mystery and confusion and basically that’s one of the few things the game did right. The game’s opening sequence immediately pulls you in and will have you questioning what the hell is going on and keeps you on the edge of your seat at every major plot twist and story related events.

Gameplay:

Get Even offers an uncommon mix of gameplay. It is a detective mystery which requires you to investigate areas – Boring and repetitive ones – and solve puzzles using one of your smartphone’s apps. Those being a map for better navigation of the area. A text inbox to receive messages, a scanning camera which highlights important objects, a heat vision for following pipes and power lines, and a UV light for revealing clues like body fluids, foot prints and more. The apps are quite simple to use and easy to switch to. This feature works as it should, but offers nothing really challenging and interesting.

The game’s combat on the other hand probably doesn’t represent what the studio had in mind when creating the game. The combat is nowhere near what we should be able to expect from a game released in 2017. You are able to use the standard Assault rifle and Handgun combo in order to kill enemies – why should you even bother adding other weapons in a game – but these will not function like you are used to. The game does add a neat sounding Corner shot gun – I’ve seen it in a movie ones, Wanted – and even though it sounds cool it definitely doesn’t work out the way you are hoping. The weapons feel clumsy and heavy and aiming your weapon feels nearly impossible. Combine that with one of the worst enemy A.I. I’ve seen in a long time and your disaster cocktail is ready to be served.

Visuals and Audio:

Get Even has an amazing sounding soundtrack created by IFMCA award-winning composer Olivier Derivière. It always makes me happy knowing a studio has given thought to their ambient music and an original score. The game uses the Auro-3D technology from Auro Technologies, which simulates an ultra-realistic audio rendering of your surroundings. Unfortunately, it sometimes feels like they have not paid attention to which sliders were up and which were down during audio mixing. The game’s ambient music often is rather overwhelming and some sounds sound out of place.

The game’s visuals aren’t crispy and clear. We are living in an generation where HD remasters of portable handheld titles look better – way, way better – than recent released games. Get Even feels like a rushed and unfinished game when it comes to it’s visuals and overall presentation. It feels like we have been set back at least 8 years and are still playing PS3 (Xbox 360) games and not PS4 (Xbox One).

Verdict:

The Farm 51 had plans for greatness, but just like us they had more amazing ideas then they could work out. While most of their initial ideas sound great on paper they have failed to realise them in a way that makes sense and is a representation of what games should look like on current generation consoles. The game’s story is really decent and immersive, but the gameplay really sucks big time making the overall experience one I’d be happy to forget.

Get Even is available now on PlayStation 4, Xbox One and PC.

About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.