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Apotheon

With PS plus February line up comes this amazing game called Apotheon, which I normally wouldn’t have bought, since it’s free, I couldn’t help but play through it. I was not disappointed at all.

As humanity’s last champion, you must pass through the land of the dead, infiltrate Mount Olympus, and end the wrath of the Gods. With sword, spear, and shield in hand, you will sneak, conspire, loot, and battle your way through majestic palaces and chthonic depths as you climb towards godhood. Only by stripping the old gods of their powers, and taking control of the elements as your own, can humanity hope to survive the coming oblivion.

Apotheon is Toronto based AlienTrap’s second commercial game following the success of 2D sci-fi action platformer Capsized. They wanted to try something a little different, and a little more aspirational. Greek mythology and the classical Hero story arc are the foundation of many pieces of Western literature and entertainment. Its fantastical gods, monsters, and iconic characters have appeared in, or formed the basis of, countless works of art.

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The Story in Apotheon is not a story that stays with you for a lifetime and feels like it’s not that big of a deal, while other franchises made a huge story around their protagonist in ancient Greece, Apotheon doesn’t deliver on that front, all that is known is that, you “Nikandreos” has to reach mount Olympus to save yourself and the once you care about. You’ll have to get the power of the gods. Every god has its own levels and you can visit them in the order you would like, this gives a bit of an open feel to the game. That being said there is quite a lot of side info put into Apotheon, you could learn a lot of the old Greeks.
The black and red figure art of Greek pottery is almost the perfect art style for a 2D game. It is bold and instantly readable. I like this style a lot it’s simple yet subtle. The game really feels like you’re watching a Greek pottery exhibition , where you and you alone create the content featured on it. The style suits the side scroll adventure game well and for me the style is the biggest plus in this game. Every level has a great design and feels great.

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The battle system feels both old and new, while the controls are frustrating and sometimes feel kind of awkward, it also has a deep combat system which I like a lot. You have different weapon types, with different range and damage scale. You can use a short sword or an spear, and it feels different every time you switch from weapon type. Switching from weapon type is a hell, you’ll die more than often while trying to equip the weapon you want to use at the moment. With Apotheon being an platformer normally the platform part would be the main focus, sadly enough Apotheon lacks in this department the controls feel sticky and sometimes it’s just not doable to control our main protagonist “Nikandreos”. I had issues with multiple of the platforming parts, he would not jump while I needed him to and this resulted in a hate for Nikandreos which I hadn’t have with a character before.

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About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.