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When Platformer meets Bullet Hell, a Hell it is indeed. Follow Iria’s journey through her lineage, as she battles her way through some amazing designed boss fights.

Isbarah is a cross-genre of bullet hell and platformer style, it’s a hardcore 2d game and each level is a duel boss fight. Each of these bosses comes with a unique attack pattern.
In order to survive, players will need to fully understand the boss patterns. It’s built on smartly managing your powers and using them wisely – everything in Isbarah involves dodging and making smart movements. This makes Isbarah one of the hardest games I have played in a while, aside from the Souls series, even on the lowest of difficulties I had a hard time defeating some of these bosses. The bosses look great and diverse, everyone has its own feel and look.

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In Isbarah, you have the standard platformer game controls and bosses will fight like in bullet hell games. To survive you have three abilities: slow Motion will enable a time slowdown in order to give the player time to analyze the situation around them and make a wise move, the dash ability allows you to make fast moves to any direction with perfect precision, you can summon a barrier and use it as a shield or a platform, whether to protect yourself or to help you climb higher. You’ll have to combine these abilities all the time and even more than once you’ll fail. You’ll unlock these abilities during the missions and have a sort of small training area to learn and control these abilities, once you become used to an ability you’ll have to use said ability in an boss battle. Once all abilities are unlocked you’ll have to combine them in order to succeed.

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You’ll play as Iria the 15 year old daughter of God. Iria is a goddess and in order to prevent this world from failing into chaos, her father rules it with an iron fist, Iria is his only weapon and shield; he uses her to harshly punish anyone or thing that bends the law, and there are no mercies granted. Isbarah is bound to the imaginary world that all humans fantasize of capturing all their dreams and nightmares into itself .Every single thought made by human beings contributes to the shape and size of this world, creating an ever-changing universe full of creatures and landscapes. These creatures are called The Designed; they all have different shapes and their behavior depends on the people who have created them. Alongside these creatures, live also the Designless. These creatures are only concepts; they haven’t been fully created by humans. These Designless creatures are desperate to evolve and become full designs, therefore, they are constantly infecting other full designs to become more powerful and eventually takeover their shapes.

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The story of Isbarah if beautifully drawn to life with short comic strips in each level. And even the characters look like an homage to comic books, me being an avid comic book reader dig these designs and way of story telling a lot. My favorite and even the one boss I had the most difficult time with was Jackal, he reminded me of the Grim Reaper and boy did he reap. He would shoot orbs at me at high frequencies and I died more than once, a lot more than once. Here is where Isbarah shows her true colors, in order to defeat a certain boss you can’t just do the same thing over and over again and hope that this time your strategy works. You’ll have to adept and learn from these bosses and become better and smarter then you were before, slowdown time in order to plan your next move, plan ahead because the next bullet is already on its way.

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Isbarah comes with 18 Epic fights, 3 Difficulty modes, 90 Unlockable contents and a whole lot of fun and frustration, keep in mind that once starting this game you can’t stop till you drop.

About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.