Under Night In-Birth Exe: Late is a hidden gem between genre Champions, with its own unique style and characters.

From the makers of Melty Blood comes Under Night In-Birth Exe:Late, a brand-new 2D fighting game filled with fast-paced action, original characters, and several twisted plot lines. This is an updated version of the original game that launched exclusively in Japanese arcades. New playable characters are present in this version, as well as new game mechanics, modes, and stages. The game is developed by ARC system works and French-Bread, and is exclusive for the PS3. The game is published by NIS America( Nippon Ichi Software inc.) known for the Disgaea and Atelier series.

The Story

Under Night In-Birth takes place in modern day Japan with a “slightly” fictional setting. A phenomenon called the Hollow Night has been enveloping particular regions of Japan once a month for several centuries. Each area engulfed in the Hollow Night is beset by shadow-like creatures called Voids that utilize and feed upon a power known as “Existence”. Normal humans cannot see or come into contact with Voids, but certain people have the potential to perceive them. Those who acquire this perception are targeted by Voids and risk either being consumed by them or losing their sanity. A special kind of person who maintains their sanity after being attacked by a Void can become a being known as an In-Birth. While this status places a person into a sort of limbo, where they are neither living nor dead, they also gain the ability to control Existence.


The protagonist, Hyde, is one character who survived a Void attack and became an In-Birth. One day he is attacked by “Shadows who devour people” he had only heard rumors of, but is saved by Linne. Hyde doesn’t lose his sanity and awakens to the power of EXS. Linne is amazed that the boy had the power she had searched for so long, and decides to train the boy. That’s also when a mysterious witch sets her eyes on the boy. After that, Linne, her pet Kuu and a mysterious old man move to Hyde’s home. They teach Hyde all about the Hollow Night and the Power of Existence, so that Hyde would be ready when the next Hollow Night arrives.


Unlike most Fighting games, Under Night In-Birth doesn’t have a tutorial, which makes it a big mystery, a mystery you have to solve yourself. At first the game looks and feels, simple and easy, mashing the weak attack button(square) will instantly give you a combo, better known in this game as an Smart Steer. All the special moves are the well-known, quarter circle moves like in other fighting games, and hitting the move with Strong Attack once your meter is full, results in an EX version of this move. Knowing this was good enough to complete arcade mode on the standard setting, but didn’t feel like I achieved something, I hungered for more.


What about all those Gauges on the bottom of the screen? How much hits can you land in a combo? Are there any other special mechanics?
Well these aren’t explained, so we had to look these up on the internet. The Gauges aren’t that big of a deal, they’re fancy that’s for sure, they represent the superiority in battle, and being superior to your opponent will give you a Vorpal State, a state in which you have some benefits such as increased attack. You can perform an Infinite Worth, an all-powerful attack which uses all of you EXE gauge, and can be done when the EXE gauge is at 200% or when you are in Veil Off. You can use Veil Off once your EXE gauge reaches 100% and can be used by pressing all the attack buttons at the same time, this state will knock back your enemy and grants you invincibility, and increases your abilities. The Infinite Worth EXS is the most powerful attack at your disposal an can be done if you have less than 30% health remaining, during your Veil Off state or if you have 200% EXE gauge, you can perform this move by pressing all 4 buttons(attack and EXS action) together. There are also some other key mechanics like Force function, guard break, shield, and more, but I will leave this to yourself to find out.



good Great characters
good Strong story
good deep combo system

bad lack of explanation
bad Needs more characters
bad To much on screen display



About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.