Our much loved current-gen consoles saw quite a few remasters since its release, with GTA V, Resident Evil, Tomb Raider, Sleeping Dogs, The Last Of Us, Metro Redux, the list goes on. Now Capcom is at it again with DmC: Devil May Cry Definitive Edition.


The original release of DmC was a great and solid game, bringing the skills of Ninja Theory (Heavenly Sword, Enslaved) into the mix, while giving Devil May Cry a much needed reboot in the process. Dante was replaced with a more youthful, edgier incarnation. At first the community wasn’t really excited about DmC, Dante didn’t look and feel the same as before. Still the game proved to be worthy of the Devil May Cry lineage, and featured possibly the best combat the series had seen until now. DmC is certainly a contender for the best Devil May Cry entry ever.


The Definitive Edition brings the game to current gen, with all the improvements we want to have in a remaster. We have full 1080p resolution, and a solid 60fps. Although this is clearly still a last-gen game in terms of visuals, it’s still a good looking game, with some new lightning and shading effects, and thanks to the fast frame rate, it’s certainly at the top of its genre. DmC Devil May Cry: Definitive Edition includes all previously released downloadable content, including the “Vergil’s Downfall” campaign. New to DmC Devil May Cry: Definitive Edition, players are able to play as Dante’s twin brother himself in Vergil’s Bloody Palace Mode. For an extra depth of challenge, players are able to try out the added Gods Must Die and Must Style Mode as well as Hardcore Mode, which has been designed to play more like the classic Devil May Cry series, players will also receive new Dante and Vergil costumes inspired by classic Devil May Cry character designs, like the classic white hair and red coat version of Dante.

Balancing and improvements are made based on fan feedback from DmC Devil May Cry, as well as modifiers that can be turned on at various stages, including Turbo Mode which allows players to increase the speed of play(20%) for even faster, more intense combat. Additional leaderboards, trophies and achievements are also included.

Although DmC is visually even more beautiful on current gen, and the frame rate makes the game more controllable and enjoyable, it’s not just the visual polish, or even the added DLC that makes this a great remaster, at least for those who have already played the original.
Capcom’s efforts to address various concerns fans had with the original release are one of the key features in this remaster. These tweaks are small, but have a major effect on the game, allowing it to please fans of the series, as well as newcomers who are simply looking for a great challenge.

A great example of this is the new combo system found in Hardcore mode. This was often criticized by fans in the original release, as it was very easy to build up and keep a combo going, it felt cheap and easy bulding up a score. This wasn’t true to the previous releases, where it was much harder to build up a good combo rating. Although this system is based on Style, the original DmC didn’t enforce this, with the system being based more on damage dealt instead. Capcom has altered this for the Definitive Edition, and you can now play the game with the original style system approach, bringing back the challenge and the need to switch up and mix attacks. Making the game harder and more true to the original. You can even select an option where enemies only take damage after the combo meter reaches a certain level.


More additional changes are made and all contribute to a great and positive effect, including other extra difficulty modes like Gods Must Die, and even better combat mechanics like a lock-on camera. New enemies have also been tweaked, with new attack patterns and some balancing, which only helps this edition of the game feel more complete.

Underneath the improved visuals and gameplay tweaks lies the original gameplay of DmC. The combat system is still one of the best of its kind, and it allows for a huge amount of experimentation and variation, making the style system every bit as satisfying as it’s always been, only this time it can be more challenging and brutal, with more style and even better looking than before. Dante can instantly switch between his various weapons and abilities in mid-fight, and many enemies demand the use of different approaches, so the combat system, and Dante’s other skills, need to be mastered and improved. This time enemies aren’t invulnerable to some attacks, a problem with the original release where some attacks didn’t hurt a certain type of enemy. Enemies will take damage from every kind of attack, only some are much more effective than others, use this to your advantage.


good Bloody Palace
good Adding Vergil
good Gameplay tweaks

bad Game is a Remaster and not a sequel
bad Some problems with cutscenes
bad We want more Dante




About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.