Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.
It’s a platformer about magic and whacking things!What does that mean?It means you go around whacking enemies with your staff to get their magic! But ultimately, all you need to do is find out what has happened with your friend Hina, and why she ran off!
So, first off, let’s talk about the story. To be completely honest, I have absolutely no idea what the story is or where it is supposed to lead, and the game doesn’t explain it to you either, so here is what I’ve deduced so far: you are Tobari, a girl who can perform magic, and you are looking for… well, someone(Hina). And that’s about it for me… I’ve got nothing left. What I do know, on the other hand, is that the game is based on a older PS2 game called Pure Pure Mimi to Shippo no Monogatari; a visual novel game that started in Japan but was later ported worldwide. If you’d like to learn about the plot of the game, just do as I did… visit its Wikipedia page.
But let’s move on to the gameplay portion of Tobari and the Night of the Curious Moon. Essentially, it’s a puzzle platformer; you walk through the world while jumping on platforms and killing enemies with your magical Keystaff. If you don’t have any special magic you can absorb the magic of a foe by hitting them with your magic wand. I cannot help but feel that this game is the result of Kirby and Sailor Moon getting really drunk one night and having a wild one-night stand. Nine months later… “Congratulations, it’s a purple eyed girl with a huge magic wand!”. But seriously, the platforming gameplay, the absorbing of the power of your enemies and even the enemies themselves are somewhat reminiscent of Kirby games.
My pet peeve about this game are the controls; I always thought the widespread standard keys for selecting a menu option are the space or enter key. Tobari however, has taken it upon itself to bind this action to the ‘Z’ key. If you’re thinking: ‘Wow, that makes no sense whatsoever!’, then hold on to your hats. The rest of the in-game action, like: jumping, switching magic, dropping magic and using magic are bound to the… are you sitting down?… X,C,B and A key! Not only is this the control-scheme from hell, it also doesn’t get explained in-game. So I had to plug in my controller, go to the options menu and check the key binding before I could even start playing.
And last but not least, before we reach the final verdict, a look at the visuals of the game. As I’ve said before the game looks like the offspring of Kirby and Sailor Moon. Among the enemies you encounter and fight are: fluffy bunnies, squirrels on brooms and boxing kangaroo’s. So more or less like the wacky and weird enemies you encounter in Kirby games. The main protagonist, Tobari, and other characters you encounter typical Japanese art-style girls and look similar to characters from Sailor Moon. Now, don’t think this is a bad thing. On the contrary: Tobari and the Night of the Curious Moon looks great! Its graphics are simple, but nice and crisp. The game also features a soundtrack to match; upbeat, fast and exciting. It sometimes kind of reminds me of the KH battle music, which is a big plus in my book.