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A while back there were reports of a Capcom Fighters Network, but no actual release or reveal. Today Capcom Announced the Capcom Fighters Network.

The original post about the Capcom Fighters Network which was posted in April can be found here. A trademark registration for “Capcom Fighters Network” that Capcom publisher of Street Fighter has filed earlier this month with the United States Patent and Trademark Office has gone live, could this be the next evolutionary step in Fighting Games?

Well we know more now since Capcom has officially announced their Social hub for Fighting Games, the Capcom Fighters Network.

 

The Capcom Fighters Network (CFN) is a community building tool that will be directly built into the online infrastructure of Street Fighter V.

Here is a list of some of the things that you’ll be able to do in-game via CFN:

  • See where battles are happening all over the world on a “heat map”
  • View player profiles and detailed match statistics
  • Designate “rivals” throughout the world and monitor their performance
  • Register friends and follow your favorite players
  • Search and watch replay files
  • Send online battle invitations
  • Check out the latest patch and tournament news
  • And much more!

Capcom will have more concrete details on all the various CFN features at a later date, but just to whet your appetite, here are some work-in-progress screenshots. The main CFN screen shows the “heat map” and will look something like this:

*work-in-progress screen

Each blinking light on the world map represents a pocket of active users that are engaged in online battles. With the heat map, you’ll be able see where all the action is taking place and even be able to drill down to the individual players who are fighting, in order to check out their profile information, past match history, replays and even send them a fight request.

As Street Fighter V will be at the forefront of Capcom’s eSports activities upon release, they wanted to make sure that players had access to all the statistical data possible to help analyze their weaknesses and improve their game. 

*work-in-progress screen

The game tracks not only online win/loss records, but fine detail stats such as “how many light punches did you land,” “how many throws did you tech,” “in what ways did you win the match,” and much, much more. We are confident that players will appreciate this new knowledge and use it to push themselves to the next level and rise above the competition.

 

What do you guys think? share your thoughts below.

About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am the biggest half behind this website and love to write about my deep love for fighting games, (J)RPG's and Destiny. Really do not like Call of Duty and absolutely love pizza.