Join us on an amazing adventure in Tales of Zestiria, the latest addition in the Tales of series.

I haven’t played the last few entries in the Tales of series but, I was quite eager to start with Tales of Zestiria. Tales of Zestiria just like previous Tales of games is an Epic Hero based Fantasy RPG, which focusses its story on the passion of the characters in it. This time Sorey takes his rightful place as savior of the world and becomes the Shepherd we need.

Sorey is a human who’s raised by Seraphim and was granted some of their mystical powers, like “resonance” so he can interact with the Seraphim. Sorey is an adventurer by heart and always prepared to discover something new and dangerous. Together with his “Brother” and childhood friend Mikleo, who’s a Water-based seraph, he goes on a Quest to return peace to the land.

Throughout the land, an impurity known as “malevolence” generated by the negative emotions of humanity creates monsters called the Hellion who pose a threat to humankind. Sorey, who becomes a Shepherd after entering into a pact with Lailah, holds the power to calm the Hellion and is the right person to rid the world of “Malevolence”. Next to humans, Hellion and Seraphim, Dragons play an important role in both the world lore and main story arc, but do not follow their traditional representation as being good or evil or creatures; rather, the’re actually Seraphim who are corrupted by malevolence.

That’s quite the mouthful and for me the story quickly became a bit overwhelming, later in the game the lore is explained in small bits and it becomes a lot clearer. The story isn’t something new but, it’s enjoyable in many ways. Tales of Zestiria houses a lot of unique characters all with their own personality which are beautifully designed. Zestiria, originally developed for the Playstation 3, looks slightly better on the PS4, it wouldn’t match the standards that some of the AAA titles have set over the last few months but, considering this is a completely different game than those titles it’s not a complete disappointment.


Tales of Zestiria is an action role-playing game by heart and the fantasy setting makes it just that much more enjoyable. The game features a huge open world for you to explore and discover where new items, friends and of course enemies await you.The locations are all designed in a similar way as the characters, all colorful and bright with amazing artwork. As with previous titles in the series, the game uses the trademark action-based Linear Motion Battle System (LMBS). The variant used in Zestiria is called the Fusionic Chain LMBS.

LMBS incorporates special skills called artes. There are two types of artes: melee-based artes which human characters specialize in, while Seraph characters employ mid-to-long range magical artes. These artes are further divided into multiple categories for each character but, I’ll leave that for you to experience. Both Artes can interrupt the standard attacks, for a more controllable combo. Characters can cast spells for healing teammates or attacking enemies.


Sorey and Rose can perform “Armitization”, which fuses them with an active Seraph partner to produce a powerful hybrid form, not only does the stats and skills of Sorey and Rose change, their appearance also changes. Super Saiyan Sorey can then perform magical attacks of the element the active Seraph represents, he can wield a large sword and use fire-based magic (Lailah), shoot water arrows using a bow (Mikleo), use stone fists and summon stone pillars (Edna), and gain blade-like wings and summon whirlwinds (Dezel/Zaveid). Have I mentioned he does this while looking totally bad ass and awesome?


I forgot one thing and I actually skipped it the first time I started the game, Zestiria’s opening movie is amazing. Zestiria features some amazing anime cut scenes and while I skipped the opening movie the first time, I’ve never skipped it again. It wasn’t until I was more than an hour into the game that the game’s title and opening movie played, which was the same as when you start the game. The music and visuals are so overwhelming that I will probably remember it for the coming years.

About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am 50% of the awesome people behind this website. I enjoy writing about my deep love for (J)RPG's, fighting games, and Destiny. Really do not like Call of Duty and Battle Royale games. Absolutely love Sushi and Burgers.

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