Ain't no thing like me, except me. I am 50% of the awesome people behind this website. I enjoy writing about my deep love for (J)RPG's, fighting games, and Destiny. Really do not like Call of Duty and Battle Royale games. Absolutely love Sushi and Burgers.
Capcom is back with another update on Street Fighter V, this time detailing how they will be dealing with players with high disconnect rates (aka rage quitters) in the short term while Capcom continues to work on a permanent solution.
Cap com has been working hard with the SFV server team to put together a process to pinpoint users who are clearly abusing the system and they’re happy to announce that they can now do this without any proof of video. Capcom will be punishing players on a weekly basis who have extremely high disconnect rates coupled with unrealistic win rates.
To be clear, Capcom is only targeting the worst offenders in their system, so if you have had a few instances of being disconnected during a match, you have nothing to worry about. The players who fit the criteria of what we would call a “Rage Quitter” typically have an 80-90% disconnect rate and their accounts sit far outside of the norm as compared to the majority of other players.
Starting last week, Capcom has penalized roughly 30 players in their system by docking their League Points. Players who log into their account and see that their LP and Rank has dropped significantly can consider this a warning. Capcom will be continuing to monitor these accounts in the coming weeks and will take further action if needed.
Moving forward, they will be making a sweep each week based on accounts in their system that have abnormally high disconnect rates (particularly at the end of the match) and will reset their League Points.
While we don’t have an exact ETA on a permanent solution, Capcom will let everyone know as soon as it is in place.
You’re all very eager to hear more about what will be included in the March update, in addition to getting more details on Alex. Capcom will have a major news drop next week on what modes are coming, additional bug fixes and more, so stay tuned!
Required Ports for SFV
For those of you who are having issues connecting to Capcom’s servers, Capcom Japan has released another tip that may help some users.
They recommend checking and seeing if these remote ports are allowed on your router and PC as it could help with logging into our servers.
TCP: 80, 443, 20002, 30840, 30850, 30870
UDP: 30840-30859, 30870-30879
A few additional fixes on the server side were made recently.
An issue where some users could not be found in Rival Search is now resolved.
Fixed an issue with players being disconnected immediately after creating a Battle Lounge.
Additional Known Issues
Here are a few other issues they are aware of and are working to resolve.
Users with “-“ and “_” in their Fighter ID can’t be searched.
If you get disconnected while making a Fighter ID, your Fighter ID will be either your PSN or Steam ID.
Fighter Profile data is currently not populating with information. This will come at a later date.