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PSYCHO-PASS: Mandatory HappinessPsycho-Pass: Mandatory Happiness is coming to North America on September 13th and Europe on September 16th for the PlayStation 4 and PlayStation Vita as both a physical and digital release.

The game is also coming to Windows OS via Steam, NIS America has promissed more information on that at a later date. There will be a collector’s edition for the game. It comes with the game, Psycho-Pass: Mandatory Happiness for PS4 or PS Vita, a full-color, 72-page deluxe softcover art book (7″x10″), an Original soundtrack with jewel case, 3 Pencil boards (7″x10″), a Microfiber cloth (6″x6″) and, of course, a Collector’s box which will includes all the above.

Psycho-Pass: Mandatory Happiness

Psycho-Pass originally began as an anime television series, airing in Japan in 2014. The anime received critical praise and quickly made its way to the West and grew to become very popular within the anime community. Written by Gen Urobuchi, best known for his dark style and unforgiving plot twists, Psycho-Pass tells a dystopian sci-fi tale for the ages…

The game

In the near future, advanced technological developments have allowed one’s mental state and disposition to be quantified and profiled.

For the public’s welfare, all emotions and thoughts are documented and managed by the Sibyl System. This system measures the quality of each person’s life by what is known as the Psycho-Pass, a reading of an individual’s mind. Broken down into two main components, the Psycho-Pass is the system’s omniscient eyes of justice. One of these components is the Hue, which is a visual representation of the Psycho-Pass that conveys a person’s stress level. The other is the Crime Coefficient, which is a numerical value that represents a person’s criminal capacity. This number determines whether an individual requires enforcement by the detectives of the Public Safety Bureau. Detectives are divided into two groups: Enforcers, who are tasked with the investigation of crimes and the apprehension of criminals, and Inspectors, who are charged with managing the Enforcers.

The player can choose between two new detectives assigned to the Criminal Investigation Department’s Division 1, deciding the best course of action for each situation. However, regardless of the hierarchy that separates Inspector from Enforcer, players must be mindful that every decision has its own repercussions. With an intricate decision-making system, PSYCHO-PASS: Mandatory Happiness offers a twisted plot and compelling cases, providing a number of different endings.

Ultimately, depending on the choices made, Hues may deteriorate beyond recovery, cases may be left unsolved, and the game may end quicker than expected.

SS1

Developed by MAGES., creators of the well-received “Science Adventure” series, Psycho-Pass: Mandatory Happiness takes place during the timespan of the first season of the anime series and adds backstory and world building to the overall story, as well as in-depth storylines to each of the newly introduced characters.

SS2

You choose between two new playable characters; Nadeshiko Kugatachi, a calm and serious Inspector whose memories were wiped away, or Takuma Tsurugi, a hot-headed Enforcer who is searching for his missing childhood friend. As you proceed through the game, you are given different cases and must decide on the best course of action for each given situation. Some decisions may lead you towards the right path, and some may lead you closer to…something else. Be warned – every choice you make has its own repercussions and could end the game sooner than expected.

SS3

The game is fully voiced by the original Japanese anime voice actors, Psycho-Pass: Mandatory Happiness comes with new characters, new plotlines, and all of your favourites from season 1 of the anime series.

Psycho-Pass: Mandatory Happiness is coming to North America on September 13th and Europe on September 16th for the PlayStation 4 and PlayStation Vita.

 

About author

Kevin "Method" van Dongen

Ain't no thing like me, except me. I am 50% of the awesome people behind this website. I enjoy writing about my deep love for (J)RPG's, fighting games, and Destiny. Really do not like Call of Duty and Battle Royale games. Absolutely love Sushi and Burgers.

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