Gamer dad who loves the classics, indies, racers and the occasional shooter. Have been in the industry for almost two decades now and am as enthusiastic as ever! #4theplayers
Tron fans have been both delighted and devastated by news in the past year. From Disney cancelling the third film in the series to the announcement of a new game, fans emotions were all over the place. Called Tron Run/r, is the action game something to celebrate, or is it yet another disappointment?
The answer to that question is more complicated than a simple yes or no, as Tron Run/r is an enjoyable game that doesn’t quite live up to its potential. Split into three different modes, the auto-running platformer packs a surprising amount of depth to its gameplay. Gamers can explore different areas of Tron City while either on foot or riding one of the series’ signature light cycles.
There are 16 different on foot levels for players to check out in the game’s Disc mode. This serves as a perfect introduction to the game, as new mechanics are introduced at a nice pace. Eventually, players will grind rails as if they were Tony Hawk, throwing discs at enemies, running across walls as if they were a parkour specialist, and jumping over barriers. That’s a lot of different mechanics, and the game could’ve easily got complicated too quickly if it weren’t for the excellent learning curve.
What’s really great about the Disc mode is how much the gameplay evolves from the first stage, and by the final stage you really feel like you’ve mastered your set of abilities. Sadly, that final stage comes way too soon as it’ll only take a few hours to complete it. There’s also not enough content that really lets you show off everything you’ve learned. There’s no epic boss encounters to be found, or bosses at all besides the same lame Tank battle that you’ll see multiple times. Instead Tron Run/r feels like the first half of a really great game that begins to get to you and then just ends.
The other mode main mode that Tron Run/r offers, Cycle, has 16 more levels that play considerably different. Instead of jumping through gorgeous levels, you’ll instead be racing against the clock on an awesome light cycle. Taking damage is no longer your concern, as now players are forced to constantly pick up additional time by passing through designated gates.
Finally, both types of gameplay are joined together in Tron Run/r’s Stream mode, which is the game’s endless variant. Players will go through a procedurally generated level of one of the two gameplay styles, and then switch to the other. This continues until the player ultimately dies (in-game or from mental breakdown).