We got a first look at Imagos Softworks Starr Mazer: DSP and we would like to share our first impressions with you  guys, so sit down relax and read!

Welcome to the great war! The UNFP’s been kicked in the teeth by a G’ell invasion force and humanity’s last hope is its fleet of experimental DSP MkI Forward Assault Fighters and anyone marshall enough to strap in and forcefully accept some apologies. Luckily this planet’s full of all kinds of crazy just begging to take a shot.

Starr Mazer: DSP is a pixel-pretty roguelike horizontal scrolling shooter (SHMUP) with an arcade sensibility and a focus on satisfying progression. The game is highly replayable as levels of each play through are procedurally generated and significantly different each time. Your goal is to defeat the G’ell to advance humanity into a future that leads to Brick M. Stonewood and Starr Mazer!SMDSP-02
Starr Mazer: DSP is a worthy prequel to the highly anticipated and awesome Starr Mazer. The game is set 200 years before the events of Starr Mazer and follows the first wave of DSP pilots as they fought the G’ell. Players will take procedurally generated DSP MkI pilots, each with his/her own ship, skills and weapon loadouts to the battle. You’ll have to fight your way through 9 levels, 3 major bosses and several sub bosses.

Get a first impression of the game by watching this awesomely awesome trailer!


Now that you know what I am talking about we can continue. First things first. I simply love the 8-bit soundtrack of this game! The soundtrack made by Alex Mauer is simply stunning. I can listen to it for hours straight! The pixel art and animations are absolutely gorgeous. The colors are vibrant and almost jump from your screen.

After you have gotten a first impression of the game you pick a fighter to go on a mission. Every fighter has its own unique main and super weapon. Your main weapon can be fired as much as you want. While, your super weapon costs a certain amount of energy. Your mission is to destroy everything that blocks your path. Believe me, a lot of enemies will try to block your path!


The goal is to get as far into a level as humanly possible. And than you die. You build up SK:ORE to unlock special characters to join your fleet in your fight to save humanity. Or how the cat in the game said every time I died; ‘Enlist a new squad and get back (me)ouwt there!’. You’ll always fly with only one ship at a time, but when you die and you have a ship left in your squad you can continue with the next fighter who will fly into your screen. Every attempt will get better and you will set out with better equipped and more fighters under your command. This will boost your score by a crazy amount of points. And remember a higher score means a better squad on your next run. As you progress you’ll get more skilled at the game and each run is a way to best yourself. That’s about it. The game is easy to learn but hard to master.


I died a lot in Starr Mazer: DSP but I wanted to start all over again, and again, and again (and again!!). I like the game a lot so far and I can’t wait to play the full version. I hope the game will also keep you hooked after you played it over and over again. I think it will. It has the potential to become the new big scrolling shoot ’em up that will inspire more games of the genre in the coming future. Now, if you’ll excuse me, I’ll stop writing so I can try to beat my score and eventually die again because dying was never this fun before!

Starr Mazer: DSP will launch this summer with 9 massive levels, from a ravaged city to the heart of a leviathan G’ell mothership!

About author

Jorge Wolters Gregório

Gamer dad who loves the classics, indies, racers and the occasional shooter. Have been in the industry for almost two decades now and am as enthusiastic as ever! #4theplayers

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