Stories: Path of Destinies

Stories: The Path of Destinies is an amazing RPG that lets you search for the truth, in more than one way.

You may have never heard of this game before but you should really check it out. For people who dare to try something new it will be an enrichment, and for RPG fans it’s a must! It’s time to choose your path and face your destiny.
When I was asked if I would like to review this game it was the first time I heard. I searched on the internet and found out it was an RPG for PS4 and PC. It really looked nice at first sight and I love RPG’s. One and one makes two and I began on my own Stories.

Stories is the third game of Spearhead Games, a Montreal-based independent studio. It runs on the Unreal Engine 4 and was released on April 12th. The game is madcap epic fantasy where each choice you make takes you into a different story. But each story — some dark, some romantic, all action-packed — is true in its way, and will lead you to victory if you pay enough attention…


In Stories you play as Reynardo the Fox. Reynardo is a clever rogue, but he’s not as clever as he thinks. He’s got himself sucked into a Rebellion against the mad Emperor, and now he’s got fateful choices to make. Should he rescue his oldest friend, the shiftless Lapino; wield a gem cursed by a dead god; or resurrect a weapon lost at the beginning of time? Worse, he’s still in love with the Emperor’s adopted daughter, who he met in sword fu school. He’s got dozens of ways to screw this up; but can he find a way to win his war?


The game begins as a book that is being read to you by a narrator. Then you have to choose the new chapter in the book. You can always choose between two or three chapters. The chapter you choose will be the next level you play. A level takes about 10 minutes to complete. At the end of each level, players must make a choice on what to do next. Will Reynardo go rescue his old buddy Lapino, or will he decide to try to find the powerful ancient weapon that was used to banish an evil god? After about four chapters you reach the ending. Once an ending is reached, which usually results in the protagonist’s death, the pages of the book flip back to the beginning, and the player gets another chance to reach the true ending. There are 24 endings so the replay value is sky high. It’s basicly your goal to reach the game’s true ending, which can be achieved by choosing the right chapters in the book. The downside of this all is that you’ll need to play some levels over and over again.



The game is an action RPG with combat that felt a lot like the fast paced rhythmic combat in the Batman Arkham games. You hit an enemy, the time slows a bit, and than you hit the next enemy for a combo. This way you keep racking up hit combos and utilizing Reynardo’s rogue abilities for different situations. You can grab an enemy and throw them into another enemy. When you run into an enemy with a shield you can grab it with your hookshot so it can’t block your attacks anymore. When an enemy is about to explode you can quickly dash away to dodge the blast. And all of this in split seconds. The game can be hard to master and you’ll die a lot. This sometimes can get a little frustrating. But when you master the rhythmic combat dance you will slice through enemies like butter.

After the battle you’ll get experience points based on kill xp, maximum combo and your style. When you level up you can learn and improve your abilities at an upgrade altar. You can also find (hidden) chests. These chests hold ore, gems and elemental essences. When you gather enough recources you can build new swords or upgrade the ones you already have. You can make and upgrade four swords in total. It was disapointing for me when I found out that was all the loot you can find ingame.


Graphics and Sound

What I mostly like about the game are the jokes and the narrator who reads the story. When you perform an action like slicing trough boxes you often trigger the narrator to tell you a sarcastic comment. This will also happen when you die. ‘Reynardo was dead tired. Then he was just dead’. The graphics of the game look stunning. It uses an isometric, top-down view. You always see the platform you are walking on and all other layers of the level (as you can best see on the first image).


About author

Jorge Wolters Gregório

Gamer dad who loves the classics, indies, racers and the occasional shooter. Have been in the industry for almost two decades now and am as enthusiastic as ever! #4theplayers

Leave your comment