Ain't no thing like me, except me. I am 50% of the awesome people behind this website. I enjoy writing about my deep love for (J)RPG's, fighting games, and Destiny. Really do not like Call of Duty and Battle Royale games. Absolutely love Sushi and Burgers.
Capcom has released some big news today! June will be a huge month for Street Fighter V as Capcom will -as promised – introduce the biggest update to SFV yet. The update will feature tons and tons of new content.
The first thing we want to talk about is what’s coming to all SFV players in late June, the cinematic story mode!
Cinematic Story: “A Shadow Falls”
The SFV Story Expansion will be a 3~4 hour experience titled “A Shadow Falls” and will be released at the end of this month as free DLC to all SFV players. The 5 chapter story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game.
The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?
In addition all six DLC characters are fully playable in this amazing story mode. That’s right, in addition to Alex, Guile, and Ibuki, that means that Balrog, Urien, and Juri are also playable! The official release of these characters will not be until later in the year, which means everyone will get to play them in advance through this mode. For the DLC characters that haven’t been released at the time the story comes out, those characters shouldn’t be considered final or tournament ready, as they still need to be properly polished and balanced. So, think of this as a free preview of the characters and enjoy playing with them before they get officially released in the other competitive game modes.
Finally, you’ll be able to earn Fight Money from completing the story mode as well! A higher difficulty becomes unlocked after clearing the normal mode, which you can also earn extra Fight Money from:
Normal Mode= 30,000 FM
Extra Mode*= 50,000 FM
TOTAL= 80,000 FM
*Extra Mode (higher difficulty) unlocks after you complete Normal mode
In-Game Currency System Changes
Cap com also has an important announcement regarding the in-game currency system. they will no longer be introducing Zenny to Street Fighter V as a real money currency option. After extensive testing and development, Capcom came to the conclusion that it was not necessary in order to carry out our original vision for the product. Instead, they will be utilizing the PlayStation Store and Steam stores to carry out real money transactions.
Capcom’s plan for the in-game economy of SFV was always to provide players with choice. Fight Money remains as the basic currency that players can earn for FREE through gameplay and utilize to purchase characters and other awesome downloadable content like stages and costumes. For players who want to just purchase the content outright, instead of introducing Zenny, the process will be much more familiar with purchases happening through the established first party infrastructures.
The in-game store will be upgraded with the PlayStation Store and Steam real money purchase options as part of the update in late June. At the same time, the free trial period for Alex and Guile will come to an end as Capcom previously had stated. Players will need to either obtain the characters through Fight Money, real money, or the season pass to continue using them after the update
Fans have also been wondering about how content will be priced, so Capcom has created this handy chart which breaks down the content in Fight Money and real money pricing:
|Fight Money||Real Currency|
|New Characters||100,000||$ 5.99 / € 5.99|
|New Stages||70,000||$ 3.99 / € 3.99|
|Alternate Stages||40,000||$ 1.99 / € 1.99|
|Story Costumes||40,000||$ 1.99 / € 1.99|
|$ 3.99 / € 3.99|
Additional Content in June Update
The premium Battle Costumes for every character released so far will go on sale this month, and will be available for purchase with real currency only.
Story mode costumes will also be available for purchase this month, meaning you will no longer need to complete the Character Stories to gain access to the content. Story mode costumes can be purchased with either Fight Money or real currency.
Daily Challenges are currently being re-tooled and optimized for the game, and Capcom will share the new timing of this feature as soon as they have more details. The feature will now be called “Targets,” and they will still be daily goals for players to complete and generate Fight Money, which can be used to purchase in-game content like new characters and costumes. New single player modes including Extra Battle and Versus CPU are also in the works. cap com will share more details on these modes and features as soon as they are available.
That’s all the news Capcom has shared regarding the June update. Keep a close look at our website for future updates on Street Fighter V. Have something to say, or share? Let us know in the comments below.