Ain't no thing like me, except me. I am 50% of the awesome people behind this website. I enjoy writing about my deep love for (J)RPG's, fighting games, and Destiny. Really do not like Call of Duty and Battle Royale games. Absolutely love Sushi and Burgers.
65daysofstatic releases their long-awaited No Man’s Sky soundtrack. CD & digital album out today
65daysofstatic’s new album arrives ahead of the launch of No Man’s Sky, the highly anticipated open-world space exploration game from Guildford-based studio Hello Games.
No Man’s Sky’s procedurally generated universe is unlike anything we have yet to see in the gaming world, and 65daysofstatic’s sonic assault is equally ambitious. The release itself comprises 10 tracks of original music, plus a second collection of soundscapes and sound design, an all-encompassing journey of almost two hours.
This music, alongside a vast library of raw audio comprised of loops, sound textures and melody were fed into the game’s unique music engine under the auspices of audio director Paul Weir, effectively creating a self-generating soundtrack to infinity. Attempting to move away from the granular, soft-focus ambiance often found in procedurally generated games, the in-game music aims to travel effortlessly between the minimal, barren melodies of outer space to the intense, visceral, aural squall of galactic survival.
No Man’s Sky: Music for an Infinite Universe is equally grand in its ambition, an experimental and overwhelming sonic experience that pushes 65dos into new territory while retaining their innate sense of relentlessness, driving rhythm, and a tune you can hum.
The standard and deluxe double-CD version of No Man’s Sky: Music for an Infinite Universe is available now for purchase and streaming at all major digital music retailers, with a 10 track double vinyl with digital download of all 16 tracks, and a deluxe vinyl collector’s edition featuring all 16 tracks spread across 4 LPs due to begin shipping in late September, exclusive to Laced Records.