Gamer dad who loves the classics, indies, racers and the occasional shooter. Have been in the industry for well over a decade and am as enthusiastic as ever! #4theplayers
Curse of Osiris feels rushed. With just a couple hours of campaign, a bland story that seems to contradict many of the previous mythos, gear that is either very underwhelming or requires way more time invested than it’s worth, in this dlc the bad outweighs the good quite a bit. Advisory warning; trailers can be deceiving.
Destiny 2 has already been a sore subject for fans of the original game. Many did not want to restart after investing so much time into Destiny. Destiny 2 was fun and exciting and was beautifully made, which we have come to expect from developer Bungie. Now players are able to add the first expansion titled Curse of Osiris, and many are just as disappointed as I was for a number of reasons.
After watching the trailer and reading the Bungie blog, I was hopeful that Curse of Osiris would help with some of the issues we encountered in Destiny 2 vanilla. Once a player reaches the endgame, after raiding a bit and the usual grind, there hasn’t been much to do other than the quickly completed weekly quests. Because of this draught/ grind, many of my friends have been brainwashed playing Fortnite and other crap. Sadly, Curse of Osiris is not going to help with this.
What is it all about?
The story in Curse of Osiris follows Ikora’s teacher Osiris on his journey through time in an attempt to defeat and keep the Vex at bay. Players are tasked with finding him after he disappears from Mercury. Once found, players must help him defeat a Panoptes, a Vex machine that wants to alter time. Throughout Destiny lore we are told what a badass Warlock Guardian Osiris is. He can time walk, clone himself, and is generally feared due to his level of power. Over the course of the campaign this ends up being downplayed and in some moments in the game seems to point to your Guardian as the “all-powerful” One. That’s a shame because these NPC’s should be better and stronger than us in the story and take us on their journey. It creates a world where we can still aspire to be like these guardians of lore or at least sort of worship them.
I never felt invested or awed by Curse of Osiris like I was in Destiny or even most of the beginning of Destiny 2. Once the story was over and we helped gramps get going to some other time-construct, I didn’t care much about the grind anymore. Instead, I ended Curse of Osiris still using most of the same gear I had when I started. The addition of Heroic Strikes are fun but should have been there at launch honestly. All those items to get from Tess Everis, or getting blues from the Heroic Strikes made me revert to Crucible. And in competing in Crucible without half of my friends, the wait for the next dlc begins…
Everything Bungie seems to make is graphically beautiful, and that continues with Curse of Osiris looking amazing. The issues Destiny suffered at the very beginning with audio and certain voice-over work was corrected and they haven’t looked back. It’s not that D2 isn’t a pretty game, it just lacks compelling events to participate in. New players who missed the original game and it’s expansions may enjoy it more, but veterans will be generally disappointed in Curse of Osiris. The addition of Heroic Strikes and Raid Lair are the shining star but are just not enough to save it. Hopefully more free content or patches will be able to improve the current state of Destiny 2.