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The development of Cyberpunk 2077 started at CD Projekt Red after the release of the Witcher 3 Heart of Stone extension. This became known after a recent interview from the French website Jeuxactu.

During the interview with the lead cinematic animator of CD Projekt Red, Maciej Pietras, it was announced that the team only fully focused on working on the game after the release of the Witcher 3 expansion. In the same interview, Pietras announced earlier that everything in the world of Cyberpunk 2077 was made by hand.

“We officially announced Cyberpunk 2077 in January 2013 via a teaser trailer, but since we needed all the studio forces to finish The Witcher 3, production of Cyberpunk 2077 stopped. Only after launching the expansion” “Heart of Stone” started the entire studio by fully investing in the development of the game, or in 2014, “said Pietras.

The Witcher 3

Although Pietras mentions that the production of Cyberpunk 2077 started in 2014, Heart of Stone was only released on October 31, 2015, almost five months after the launch of The Witcher 3: Wild Hunt. This doubts whether Pietras is correct about the year in question, since that year still concerns the launch of the original game, or whether the development of the game and expansion was actually completed in that year.

It was also seen in a hidden message in the E3-trailer of Cyberpunk 2077 that the entire team of CD Projekt Red could work on the development of the game when the last expansion of The Witcher 3, Blood and Wine ‘was released on May 31 2016. This assumes that all developers could only work on the new game from that point. Although it is still somewhat unclear when the full development of Cyberpunk 2077 actually began, the first steps since 2012 seem to have been taken with the launch of the teaser trailer.

Cyberpunk 2077

In the same interview, Pietras indicates that the choices of players in Cyberpunk 2077 become increasingly difficult as one progresses in the game. In addition, Pietras states that the player can interact with most NPCs in the world. On how large the open world in Cyberpunk 2077 will be Pietras said:

“TO COMPARE [CYBERPUNK 2077] TO THE WITCHER 3, LET’S SAY THAT THE WORLD OF THE LATTER WAS VERY VAST IN ITS LENGTH. IT WAS AN OPEN WORLD MADE OF VERY LARGE NATURAL LANDSCAPES. GOING FROM POINT A TO POINT B TOOK A LOT OF TIME, BECAUSE YOU WERE RIDING, BUT ALSO BECAUSE IT WAS A GAME THAT STRETCHED HORIZONTALLY. THE WORLD OF CYBERPUNK 2077 IS ABOVE ALL A VERTICAL WORLD, WITH BUILDINGS EVERYWHERE, AND IN THIS, IT IS DIFFICULT FOR US TO ESTABLISH A METRIC COMPARISON. [. . .] THE GAME WILL ALLOW YOU TO ENTER MANY BUILDINGS, KNOWING THAT EVERYTHING WAS DONE BY HAND, BECAUSE WE BELIEVE THAT QUALITY COMES FIRST THROUGH MANUAL CREATION, NOTHING IS PROCEDURAL IN OUR WORLD. IT IS IN THIS THAT THE CITY OF NIGHT CITY WILL BE VAST TO GO, THANKS TO THIS VERTICALITY.”

There is currently no release date for Cyberpunk 2077 but it will be released on PC, Xbox One and PlayStation 4. Thanks to GameRant for translating the interview!

Check out more on Cyberpunk in this article: Cyberpunk 2077 @ GamesCom 2018

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Jorge Wolters Gregório

Gamer dad who loves the classics, indies, racers and the occasional shooter. Have been in the industry for almost two decades now and am as enthusiastic as ever! #4theplayers

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