Gamer dad who loves the classics, indies, racers and the occasional shooter. Have been in the industry for almost two decades now and am as enthusiastic as ever! #4theplayers
For the last few years, we’ve slowly been fed scraps of information about the new game from Metal Gear legend Hideo Kojima, Death Stranding. And because this is Kojima, most of what we’ve been getting has been delicious, deep-diving and depraved nonsense. So what kind of game will we be playing this November?
A while ago we hear from Kojima-San that the name Death Stranding is derived from suicidal whale behavior. Then, we got a teaser that heavily featured a baby growing in someone’s throat. And finally, we heard word about the cast, which featured everyone from Walking Dead favorite Norman Reedus to The Shape Of Water director Guillermo Del Toro. But what we didn’t get throughout any of this process was a general shape of what the game was actually going to play like. And even after a massive nine-minute trailer… well, we still don’t know what the hell is going on.
Never heard of the “social strand” game genre before? That’s because it has just been deposited by the makers of Death Stranding. A Kojima Productions title which is one of the most anticipated games of this year. A collaboration between Kojima Productions and Guerilla Games in which knowledge is shared and Death Stranding now has the “Decima”engine to put at good use. There’s lots more detail on the Death Stranding release date trailer below, and alongside that all important launch date we also got to see new characters, including American actress and Leftovers star Margaret Qualley as Mama, Drive director Nicolas Winding Refn as Heartman and How To Get Away With Murder’s Tommie Earl Jenkins as Die-Hardman.
First Gameplay Glimpse
Sam’s role as a courier includes using gadgets like ladders and climbing anchors to explore the world. And besides that he has to avoid enemies chasing him with big electrified spears (why spears but not guns). If you’re wondering why all the plants are dying and one of the men starts rapidly ageing, it’s because of a thing called Timefall – aka rain from another world. “Most people in the game are aware of the rain – and well Sam is quite unique in this regard.”
According to information cribbed from the game’s website, much of what makes Death Stranding unusual is its reduced focus on murder. Apparently, the game will be completeable “almost” bloodlessly. More than that, there’s actually no ‘game over’ title screen in this game. Killed characters wake up in a dreamlike upside-down world, which they’ll have to navigate their way back in order to reach reality. “At that point, you’re not dead or alive. It’s the equivalent of that screen that says ‘Continue?’ and a counter ticking down towards zero,” said Kojima. It seems like Death Standing’s version of death is a bit like Dark Souls. “Death will never pull you out of the game,” added Kojima.
No One Knows
Not even the actors in Death Stranding know much about the plot details as Norman Reedus once stated. Guillermo Del Toro says: “[Kojima] scanned my body and face for the model over an entire day in Toronto. He needed it for a digital avatar (and for blackmail, perhaps) and then he sent me the teaser you all saw. That’s it. He sends me toys and gifts every few weeks but no clues. I am dying to know.”
Kojima is not spilling his guts but gives us incomplete and vague statements like the following:
‘Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the “Strand” or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or “Strands” with other players around the globe. Through your experience playing the game, I hope you’ll come to understand the true importance of forging connections with others.’
Transhumanism, parallel universes or travelling the fourth dimension. We know nothing for sure as to what the underlying theory of Death Stranding is. Kojima speaks about sticks and ropes a lot which implies the core is about connecting to something or someone. Or is Kojima addressing evolution of some sort. Let’s say evolving into digital consciousnesses or the evolution of internet as we know it. Have avatars like Sam become aware inside this VR world we are controlling/ playing. Or is Kojima giving us a cautionary tale (like in MGS 2 about fake news), telling us not to lose our human connection. Take the gut feeling we have, referred by all the gut-strand scenes we see in the trailers. He even refers to his company logo as Homo Ludens or Man Who Plays .
It might take a while until some Reddit user figures it all out, or it even might take us completing the game in November to be “woke”.
Be sure to keep an eye out for more info in the coming months right here at GameGeekz.eu!