Gamer dad who loves the classics, indies, racers and the occasional shooter. Have been in the industry for almost two decades now and am as enthusiastic as ever! #4theplayers
At lot is happening around the highly anticipated Control by Remedy Entertainment. We want to give you the latest info on this game before GamesCom hits followed by its release on August 27.
Firstly, Remedy’s upcoming third-person shooter Control has gone gold, according to a developer on the team. Effectively, development on the game has completed and discs are ready for manufacturing and distribution. Everyone can rejoice and wait with bated breath as the game’s August release date inches closer. Remedy’s game director Mikael Kasurinen tweeted that Control is “done,” noting that the work the Finnish studio’s put in over the past three years was “an achievement from the best dev team on the planet.” Control is headed to PC, PlayStation 4, and Xbox One on August 27.
Ville Ruusutie, Remedy’s principal animation programmer, offered some additional context on Kasurinen’s news. In a tweet of his own, Ruusutie said the team “lost animation middleware and wrote new from scratch” while noting it was a “big risk” but thinks the studio has done well considering some of the “big tech challenges” Remedy has faced working on Control.
Remedy a Sony studio?
Remember when Shuhei Yoshida, President of Sony’s Worldwide Studios (i.e. quite a big deal), visited the Remedy studios back in May? Well, that makes a lot of sense now if this rumor turns out to be true, as a Push Square source has claimed that Sony is lining up to bid to buy Remedy, potentially adding it to their impressive roster of first-party studios that includes Naughty Dog, Guerrilla, Media Molecule, Bend Studio, and Sucker Punch (among others). If this turns out to be true, that means than any as-of-yet-unannounced Alan Wake sequels could be PS4 (or PS5) exclusives, as well as any sequels to upcoming supernatural game Control.
Specifically, Push Square writes that it’s “heard from a number of sources that Sony is lining up a bid, although the company’s recent re-acquisition of the Alan Wake brand casts some doubt on that speculation”, and then clarifies that the likelihood of Sony buying Remedy is “neutral. Remedy Entertainment has maintained its independence over the years, and so is unlikely to be particularly open to the idea of an acquisition. We do believe that something is afoot between the Finnish studio and Sony, however, so don’t be surprised if it’s working on an exclusive for the PS5.” Hmm. Take the rumor with a pinch of salt, but the fact that Yoshida visited Remedy in May does make these rumors seem plausible to say the very least.
Brand new Story trailer
Remedy Entertainment and publisher 505 Games released via Game Spot the official story trailer for Control. And as you can see from the new story trailer, the game looks pretty strange, and that’s because it is. In the past Remedy has noted the game is both less linear and more weird than its previous releases.
“Don’t get this wrong because I’m really proud of what we achieved with Quantum Break–but intentionally from the beginning, with Quantum Break, we wanted mainstream appeal, a big blockbuster thing,” said creative director Sam Lake while speaking to GameSpot. “Because, creatively, you want to keep things fresh and interesting and get excited about it. It’s kind of a pendulum swing. And for [Control] we just said: ‘You know what, let’s just go with what excites us. Really, even if it’s just really out there and weird, let’s embrace it and go with it. We love pop culture, we love many different things, but so do gamers out there. Let’s just trust that if we go on this journey that they’ll come along.’ And that excitement is contagious. So we didn’t want to be boxed in in any way; we just wanted to go out there and go crazy, in some ways.”
Developer Diary # 9
Just now Remedy has also released a new Developer Diary called “Making Sweet Music”. Taking a closer look at the sound track of Control which Ville, Petri and Martin had also done in Dev Diary # 7 “Behind the Sounds”. Cool to see how a supernatural game like Control is made more eerie through sound and music! Check it out: